To unlock the first door you must have the following constellation pieces activated: The first door we are able to open is this one: Door 1 So, now that we have that out of the way, let’s begin with Door Number 1. Not every door will use every circle, and each circle can only have one constellation piece pressed at a time. You’ll notice I’ve placed letters on each of the constellation pieces here.įor each of the doors, I will write which circle needs to have which constellation piece pressed by writing the corresponding letter and number, for example, “1A”. To add to this ease, here is an image you will see once you move up to the circles and interact with them. Afterward, it should look like this:Īs you see above, I have numbered the circles, as this will make explaining how to create the constellations much easier. The first thing you must do is press the two buttons on either side, as seen in the above image, in order to release the stone circles to the center. So, to make this guide as comprehensible as possible, let us start with entering the room. In this guide, I’ll tell you how to open each of the doors as well as unlock a secret missable achievement. Overall the puzzles in the game are not too difficult, but the one that definitely took me the longest my first time around was the set of constellation puzzles you must complete once you are inside the sanctuary in Chapter 6 of the game. This led to the game getting a full release on PlayStation a few months later. These are 262, 349 and 415.Call of the Sea was released in late 2020 and received plenty of positive reviews. Having already solved the dark slime frequency test, three specific frequencies among all that have been played are also highlighted. By playing the pianola it is possible to observe, and mark, the particular note (in Hz) to which the symbols that are present on the organ pipes (which are the key clue) correspond. ![]() Turning around, the presence of a small piano stands out.Here is a new clue to add to Norah's diary. Entering the right awning you have to interact with the projector which shows the current tide level (and a set of other symbols). At this point it is necessary to return to the field, more precisely the innermost section of the field, made accessible and explorable after giving electricity to illuminate it, not long before (so we repeat that it is essential to have already done everything necessary inside the ship ).Taking the one on the right, until you find the end of the scale, you see an illustration in the stone with which you need to interact to understand that it marks the level of the tide (which will be drawn promptly in Norah's diary ). ![]() ![]()
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